xDmG™
Bun Venit pe xDmG Te rugam Sa te inregistrezi


CFG bY Perfect!

Vezi subiectul anterior Vezi subiectul urmator In jos

CFG bY Perfect!

Mesaj Scris de ● JokeR ● la data de Mier Dec 28, 2011 7:25 am

Cod:
//menuselect aliases
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias ms9 "menuselect 9"
alias "w" "wait"

//weapon aliases
alias weapon_1 "slot1"
alias weapon_2 "slot2"
alias weapon_grenade "slot4"
alias weapon_position "weapon_right"
alias weapon_right "cl_righthand 1; alias weapon_position weapon_left"
alias weapon_left "cl_righthand 0; alias weapon_position weapon_right"

//ammo aliases
alias ammo1 "buy; ms6"
alias ammo2 "buy; ms7"

//volume aliases
alias prn_0 "developer 1; echo Volume: [X..........]; developer 0"
alias prn_1 "developer 1; echo Volume: [.X.........]; developer 0"
alias prn_2 "developer 1; echo Volume: [..X........]; developer 0"
alias prn_3 "developer 1; echo Volume: [...X.......]; developer 0"
alias prn_4 "developer 1; echo Volume: [....X......]; developer 0"
alias prn_5 "developer 1; echo Volume: [.....X.....]; developer 0"
alias prn_6 "developer 1; echo Volume: [......X....]; developer 0"
alias prn_7 "developer 1; echo Volume: [.......X...]; developer 0"
alias prn_8 "developer 1; echo Volume: [........X..]; developer 0"
alias prn_9 "developer 1; echo Volume: [.........X.]; developer 0"
alias prn_M "developer 1; echo Volume: [..........X]; developer 0"

alias vol_up vol_up_8
alias vol_down vol_down_8
alias vol_up_0 "volume 0.0; alias vol_up vol_up_1; alias vol_down vol_down_0; prn_0"
alias vol_up_1 "volume 0.1; alias vol_up vol_up_2; alias vol_down vol_down_0; prn_1"
alias vol_up_2 "volume 0.2; alias vol_up vol_up_3; alias vol_down vol_down_1; prn_2"
alias vol_up_3 "volume 0.3; alias vol_up vol_up_4; alias vol_down vol_down_2; prn_3"
alias vol_up_4 "volume 0.4; alias vol_up vol_up_5; alias vol_down vol_down_3; prn_4"
alias vol_up_5 "volume 0.5; alias vol_up vol_up_6; alias vol_down vol_down_4; prn_5"
alias vol_up_6 "volume 0.6; alias vol_up vol_up_7; alias vol_down vol_down_5; prn_6"
alias vol_up_7 "volume 0.7; alias vol_up vol_up_8; alias vol_down vol_down_6; prn_7"
alias vol_up_8 "volume 0.8; alias vol_up vol_up_9; alias vol_down vol_down_7; prn_8"
alias vol_up_9 "volume 0.9; alias vol_up vol_up_M; alias vol_down vol_down_8; prn_9"
alias vol_up_M "volume 1.0; alias vol_up vol_up_M; alias vol_down vol_down_9; prn_M"
alias vol_down_0 "volume 0.0; alias vol_up vol_up_1; alias vol_down vol_down_0; prn_0"
alias vol_down_1 "volume 0.1; alias vol_up vol_up_2; alias vol_down vol_down_0; prn_1"
alias vol_down_2 "volume 0.2; alias vol_up vol_up_3; alias vol_down vol_down_1; prn_2"
alias vol_down_3 "volume 0.3; alias vol_up vol_up_4; alias vol_down vol_down_2; prn_3"
alias vol_down_4 "volume 0.4; alias vol_up vol_up_5; alias vol_down vol_down_3; prn_4"
alias vol_down_5 "volume 0.5; alias vol_up vol_up_6; alias vol_down vol_down_4; prn_5"
alias vol_down_6 "volume 0.6; alias vol_up vol_up_7; alias vol_down vol_down_5; prn_6"
alias vol_down_7 "volume 0.7; alias vol_up vol_up_8; alias vol_down vol_down_6; prn_7"
alias vol_down_8 "volume 0.8; alias vol_up vol_up_9; alias vol_down vol_down_7; prn_8"
alias vol_down_9 "volume 0.9; alias vol_up vol_up_M; alias vol_down vol_down_8; prn_9"
alias vol_down_M "volume 1.0; alias vol_up vol_up_M; alias vol_down vol_down_9; prn_M"

//3-1 4-3 4-1 4-0CT 4-0T 4-6 4-5 4-4 4-2 4-7 4-8 3-2 3-3 3-4 3-5 5-1 2-2 2-1
alias wp_1 "weapon_mp5navy; weapon_m4a1; weapon_ak47; weapon_famas; weapon_galil; weapon_awp; weapon_scout; weapon_aug; weapon_sg552; weapon_g3sg1; weapon_sg550; weapon_tmp; weapon_p90; weapon_mac10; weapon_ump45; weapon_m249; weapon_xm1014; weapon_m3"
// 1-1 1-2 1-3 1-4 1-5 1-6
alias wp_2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"

//demo aliases
alias +dem_FF "host_framerate 0.02; echo Fast Forward Mode"
alias -dem_FF "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_EFF "host_framerate 0.05; echo Extreme Fast Forward Mode"
alias -dem_EFF "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_SM "host_framerate 0.005; echo Slow Motion Mode"
alias -dem_SM "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_ESM "host_framerate 0.001; echo Extreme Slow Motion Mode"
alias -dem_ESM "host_framerate 0.0; echo Normal Playback Mode"
alias dem_F10 "dem_jump 10; echo Forward 10 seconds"
alias dem_R10 "dem_jump -10; echo Rewind 10 seconds"
alias dem_F60 "dem_jump 60; echo Forward 1 minute"
alias dem_R60 "dem_jump -60; echo Rewind 1 minute"
alias dem_P dem_P1
alias dem_P1 "dem_pause 1; echo Demo Paused; alias dem_P dem_P0"
alias dem_P0 "dem_pause 0; echo Demo Unpaused; alias dem_P dem_P1"
alias dem_play "dem_pause 0; echo Demo Playing; alias dem_P dem_P1"
alias dem_S "dem_start"
alias dem_record dem_record_01
alias dem_record_01 "alias dem_record dem_record_02; echo Recording dem_01; record dem_01"
alias dem_record_02 "alias dem_record dem_record_03; echo Recording dem_02; record dem_02"
alias dem_record_03 "alias dem_record dem_record_04; echo Recording dem_03; record dem_03"
alias dem_record_04 "alias dem_record dem_record_05; echo Recording dem_04; record dem_04"
alias dem_record_05 "alias dem_record dem_record_06; echo Recording dem_05; record dem_05"
alias dem_record_06 "alias dem_record dem_record_07; echo Recording dem_06; record dem_06"
alias dem_record_07 "alias dem_record dem_record_08; echo Recording dem_07; record dem_07"
alias dem_record_08 "alias dem_record dem_record_end; echo Recording dem_08; record dem_08"
alias dem_record_end "alias dem_record dem_record_02; echo Pressing again that key would overwrite dem_01!"
alias dem_stoprecord "stop"

// Players can modify this
//
precache 1
cl_corpsestay "0"
cl_forwardspeed "400"
cl_weather "0"
hud_takesshots "0"

sv_region "3"
ambient_fade "100"
ambient_level "0.300000"
ati_npatch "0.0"
ati_subdiv "0.0"
bgmvolume "1.000000"
bottomcolor "6"
mp_decals "20"
cl_anglespeedkey "0.67"
cl_backspeed "400"
cl_bob "0.01"
cl_bobup "0.5"
cl_cmdbackup "2"
cl_dlmax "128"
cl_download_ingame "1"
cl_gaitestimation "1"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_movespeedkey "0.52"
cl_nosmooth "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_resend "2"
cl_sidespeed "400"
cl_solid_players "1"
cl_showerror "0"
cl_showmessages "0"
cl_smoothtime "0.1"
cl_timeout "600"
cl_upspeed "400"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_yawspeed "400"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_minpitch "0"
c_minyaw "-135"
console "0.000000"
default_fov "90"
developer "1"
drawradar
d_spriteskip "0.000000"
fakelag "0"
fakeloss "0"
fps_max "101"
fps_modem "101"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_flashblend "0"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "0"
gl_max_size "512"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0.000000"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "4.0"
gl_reporttjunctions "0"
gl_round_down "10"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "1"
hisound "1.000000"
hpk_maxsize "1"
hud_capturemouse "1"
hud_deathnotice_time "6"
hud_draw "1"
hud_drawhistory_time "5"
hud_saytext_time "5"
hud_fastswitch "1"
lambert "1.5"
lightgamma "2.5"
lookspring "0.000000"
lookstrafe "0.000000"
m_forward "1"
model "gordon"
m_side "0.8"
m_yaw "0.022"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "300"
r_drawentities "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_dynamic "1"

r_novis "0"
r_speeds "0"
r_traceglow "1"
r_wadtextures "0"
r_wateralpha "1"
s_a3d "0.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
scr_centertime "2"
scr_conspeed "100000"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
scr_printspeed "8"
s_distance "60"
s_doppler "0.0"
s_geometry "1.000000"
showpause "1"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
_snd_mixahead "0.1"
snd_noextraupdate "1.000000"
s_numpolys "200"
s_occfactor "0.25"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "0"
s_refgain "0.0"
s_rolloff "1.0"
suitvolume "0.250000"
sv_allowdownload "1"
s_verbwet "0.25"
sv_failuretime "0.5"
sv_filterban "1"
sv_instancedbaseline "1"
sv_logrelay "0"
sv_maxunlag "0.5"
sv_maxupdaterate "100"
sv_maxvelocity "2000"
sv_minupdaterate "10"
sv_newunit "0"
sv_skyname "0"
sv_spectatormaxspeed "500"
sv_timeout "300"
sv_unlag "1"
sv_unlagpush "0"
sv_unlagsamples "1"
sv_visiblemaxplayers "-1"
sv_voicecodec "0"
sv_voiceenable "0"
sv_wateramp "0"
sys_ticrate "100"
texgamma "2.0"
topcolor "30"
v_dark "0"
vid_d3d "0"
viewsize "120.000000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_forcemicrecord "1.000000"

/by grasspower!


alias "crs" "cl_crosshair_color "250 250 250"
alias "crs" "crs1"
alias "crs1" "cl_crosshair_size small; alias crs crs2"
alias "crs2" "cl_crosshair_size medium; alias crs crs3"
alias "crs3" "cl_crosshair_size large; alias crs crs4"
alias "crs4" "cl_crosshair_size medium; alias crs crs1"

bind "l" "crs"
Fast-Zoom- Fast shot
//~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
alias +byn0o "+attack; wait; wait; wait; wait; wait; wait;wait; lastinv; wait; wait; wait; lastinv"
alias -byn0o "-attack"
bind "mouse3" "+byn0o"

Silent Running - alergi si nu te aude nimeni
//~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
Alias w1.bT9 "wait"
alias w5.bT9 "w1.bT9;w1.bT9;w1.bT9;w1.bT9;w1.bT9"
alias +du.bT9 "+duck;w1.bT9;-duck;w1.bT9;+duck"
alias -du.bT9 "w5.bT9;-duck"
bind "x" "+du.bT9"

bind "f2" "hegren; flash; flash;smoke"
bind "f3" "ak47; m4a1; buyammo1;vesthelm; vest; defuser; buyammo1; buyammo1"
bind "F1" "deagle; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2;vesthelm; vest"
bind "f6" "awp; buyammo1; vesthelm; vest; defuser; buyammo1; buyammo1; buyammo1; deagle; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
bind "f" "stop_reload;weapon_knife;wait;lastinv;wait"

bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"


bind "ESCAPE" "cancelselect"
bind "MOUSE2" "+attack"
bind "F5" "snapshot"
bind "," "buyammo1"
bind "." "buyammo2"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "z" "radio1"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "h" "+commandmenu"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "o" "buyequip"
bind "q" "lastinv"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "w" "+forward"
bind "~" "toggleconsole"
bind "MOUSE1" "+attack"
bind "ctrl" "+duck"
bind "space" "+jump"
+mlook

echo "[*] Aliases loaded ok"
echo " "
echo "********************************"
echo "** Professional Gamers League Romania **"
echo " http://www.pgl.ro"
echo " http://www.counter-strike.ro"
echo " "
echo "********************************"
echo " "
echo "[*] PGL GUI 3.2 - Loaded"
echo " "
echo "********************************"
Creat De Perfect!

cl_updaterate 101
cl_cmdrate 101
ex_interp 0.01
sensitivity 3
zoom_sensitivity_ratio 1.1
cl_crosshair_size small
cl_crosshair_transulcent 0
bind c radio3
bind z radio1
cl_dynamiccrosshair 0
rate 25000

bind "mouse2" "+attack2"

● JokeR ●
Admin
Admin

Mesaje : 2213
Bani : 7797
Reputatie : 43
Joined : 03/09/2011
Varsta : 20
Localizare : Tulcea
Distractii : Cs,gta,nfs fotbal,box...
Stare de spirit : Energetic

Vezi profilul utilizatorului http://www.xdmg.wow3.info

Sus In jos

Vezi subiectul anterior Vezi subiectul urmator Sus


 
Permisiunile acestui forum:
Nu puteti raspunde la subiectele acestui forum